Acquisitions Museums

MoMA powers-up video game collection

Could Pac-Man be considered Pop Art?

Dig into the couch cushions to find those spare quarters and get ready to have some video gaming fun at New York’s newest arcade called… MoMA? For the first time, the museum has acquired a set of 14 video games to add to its collection and plans to put them on show in its Philip Johnson Galleries from March 2013, according to ArtReview. This first group will “form the basis for further acquisitions”, the magazine says, and includes gaming favourites such as Pac-Man (1980)?, Tetris (1984)?, Myst (1993), The Sims (2000)? and Katamari Damacy (2004)? and Portal (2007). And MoMA has it’s eye on other classic games it plans to collect “over the next few years”, including Spacewar! (1962), Pong (1972), Space Invaders (1978), Asteroids (1979), Zork (1979), Tempest (1981), Donkey Kong (1981), Super Mario Bros. (1985), The Legend of Zelda (1986), Street Fighter II (1991) and Minecraft (2011).

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30 Nov 12
21:49 CET


The MOMA has done the right thing. After NEOLUDICA ART IS A GAME at Biennale Venice 2011 it was recognized that the world is a video game, a total bet on our future, in which video game as a medium, knowingly sprung from its own fiction, may finally get out of the mirror, like Alice, in order to express its thought on a society that has never been so stratified and complex. The two realities – which sum up to form one augmented reality – are very much alike and cannot do without one another. In Italy the game is art and is exhibited in museums:

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