Art & Tech 2020
Memories of Myst: Substrata, a new artist-run virtual exhibition, is like entering a magical afterlife
15 minutes of frame time: solve puzzles to bring a (virtual) Met masterpiece into your home
Unreal City, an AR art tour of London, is opened to the world—with some limitations
Disembodied Behaviors: an ultra-real virtual art show that sears the mind-haze of 2020's unending March back to a state of clarity
A reference point for the art world: the Sol LeWitt estate, Lindsay Aveilhé and Microsoft deliver a richly immersive, interactive app
Black Lives Matter murals: Can truly public art exist on private platforms policed by private algorithms?
The model challenge: how to capture art in 3D for augmented and virtual reality
As the art world rushes to digitise we look at the different ways to create digital renderings of works
Physically sanitised, spiritually liberating: Gazelli Art House’s Enter Through The Headset
A special guest panel offers our first review of an in real life (IRL) virtual reality exhibition, held, with extensive hygiene measures, at a London gallery
Kiki Smith, I am a Wanderer is a satisfying digital show organised without a tech team or an app
Cammie Staros evokes environmentally apocalyptic scenarios on the Lux Art Institute app
An expert view brought to you by our XR Panel of artists and storytellers
Zemí Cohoba Stand: an AR experience with exceptional 3D modelling from the Metropolitan Museum of Art, New York
Vortic Collect: a promising virtual reality tool for galleries and a welcome getaway for art collectors
VR, vast data collection and some great art: Untitled, Art Online fair and Artland
Our expert XR panel review the art fair's new virtual reality capabilities
Wunderkammer: this augmented reality app is the giftshop postcard of Olafur Eliasson's work
Our expert XR panel review the smartphone app that enables you to view the first AR artwork by the Icelandic artist
Three-dimensional lift off: The Art Newspaper launches reviews of virtual art
The Covid-19 pandemic has seen the art world renew its engagement with virtual and augmented reality. Now is the time to give this format a critical framework
Extended reality: what future do AR and VR offer the art world?
Potential of new digital technologies comes to the fore as 5G connectivity expands and specialist equipment becomes more user-friendly
Frieze New York exhibitors bring a domestic touch to online viewing rooms
Why some galleries are trying to make the sterile virtual environment more homely, plus some early sales
Whisky drinking, dog walking and gardening: art dealers' plans for the alternative Frieze New York
With the "real-life" fair cancelled due to coronavirus, exhibitors give their thoughts on the event's first online viewing room experience
The art world has thrown itself into live broadcasts online—but are they any good?
Eva and Franco Mattes: ‘Technology does not create the social problems we so often criticise’
As the lockdown forces the art world to migrate online, the Italian duo, who embraced the internet in its infancy, are moving in the opposite direction
Digital technologies allow us to create precise copies of artefacts—but what does this mean for the idea of 'authenticity'?
Online book demonstrates the groundbreaking work by Factum Foundation to create high-resolution facsimiles but also raises questions of value
'Born digital': the stalwart institutions that have been producing online art since long before Covid-19
As museums rush to upload online content during lockdown, we speak to some of the people who have been championing innovative digital work for years
Game on: artists turn to the virtual world of video games during the pandemic
As lockdown continues, video games are proving to be ripe territory for artists and budding curators to experiment (and play)
'How Covid-19 has forced the art market’s speedy digital conversion'
In lockdown, many galleries have had a Damascene moment with online programming